Edits the properties of image or procedural-based textures.

Button
Ribbon: Render
tab
Materials
panel
Materials
Editor
Menu: View
Render
Materials
EditorNot available in menus
in the current workspace
Toolbar: Render
The Texture Editor allows you to modify texture properties. In the Materials Editor, click the image or procedural-based texture to display the Texture Editor.
The following options are displayed.
Any changes in a texture are reflected in the interactive swatch preview right away. You can enlarge or reduce the size of the preview area.
The Appearance settings are only available for procedural-based textures. The editing controls vary by texture type.
Controls the three standard transformations (position, scale, and repeat) used in various texture sockets.
Controls the creation and modification of a map pattern.
Tile causes the map to be tiled within the material. Mirror causes the map to be tiled, but each tile is a mirror of the adjacent one. None specifies no modifications to the map pattern.
The map property settings displayed on the Texture Editor depend on the selected map type.